State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top 5 Slime Games on iOS in Australia: Q2 2022 Performance

Explore the performance of the top 5 slime games on iOS in Australia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Australia: Q2 2022 Performance

In Q2 2022, the top 5 slime games on iOS in Australia showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.

Slime Games: ASMR Simulator by Shake It showed a consistent yet declining trend in weekly revenue, starting at around $530 at the end of March and dropping to $242 by the end of June. Weekly downloads fluctuated, peaking at 630 in mid-April and ending the quarter at 563. The app's active users saw a slight dip initially but rebounded, reaching 1.1K by the end of June.

Goo: Slime simulator, ASMR from Exomind LTD experienced a notable decline in weekly downloads, starting at 764 at the end of March and decreasing significantly to just 25 by the end of June. Revenue followed a similar downward trend, with a high of $208 in early April and ending at $141 in late June. Active users also saw a consistent decline from 3.6K to 2.2K over the quarter.

Super Slime Simulator by Dramaton LTD had a varied performance with weekly downloads peaking at 4.2K in mid-April and then stabilizing around 3.4K towards the end of June. Revenue showed an upward trend towards the end of the quarter, peaking at $298 in the last two weeks of June. Active users saw a decline from 9.1K to around 5.1K, but recovered to 8.7K by the end of June.

Fluid Simulation by Pavel Dobryakov had a mixed performance. Weekly downloads remained relatively stable around 450-650 throughout the quarter. Revenue fluctuated, reaching a high of $148 in mid-April and stabilizing around $65 by the end of June. Active users showed a slight decline from 1.8K to 1.2K over the quarter.

Lastly, World of Slime Simulator Games by Solid Apps INC had a modest performance with weekly downloads peaking at 342 in mid-April and ending at 163 by the end of June. Revenue remained relatively steady, fluctuating between $15 and $44 throughout the quarter. Active users varied, peaking at 497 in mid-April and stabilizing around 295 by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022